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Thread Statistics | Show CCP posts - 10 post(s) |

Lvzbel Ixtab
0ne Percent. Odin's Call
37
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Posted - 2014.12.19 17:33:03 -
[1] - Quote
I really dont like a total d-scan immunity it should at least be detectable withing 1 AU because it does not have any downsides.
For example Cloaky ships are usually weaker and that is a trade off
The argument that combat probes can be use who has the time to be using combat probes at every place you want to scan? specially with small gang
Being detectable at 1 AU still gives great opportunity for surprises all they have to do is sit outside a LS plex and when you land u will into a big surprise.
This will just encourage more cheesy tactics and lest desire to engage what looks like an engage able gang |

Lvzbel Ixtab
0ne Percent. Odin's Call
37
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Posted - 2014.12.19 17:40:40 -
[2] - Quote
DFA200 wrote:Major Margret McMurphy wrote:This non-detectable recon ships on dscan is nothing more than catering to the pvp player and is pure crap and should not be allowed. This change will make WH mining impossible and expensive. Yes, and they also bring two of the most uncounterable, frustrating and cheap mechanics in the game - neuts and ECM.
It will affect pvpers by not knowing what are we against specially in small gang pvp where having a combat prober is not viable |

Lvzbel Ixtab
0ne Percent. Odin's Call
38
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Posted - 2014.12.19 18:45:00 -
[3] - Quote
Ele Rebellion wrote:CCP Rise
Can I put a scenario in your head?
Faction Warfare. Medium Site. There are +3 or +4 people in local so you decide to try a medium site. D-Scan is clear. Land on gate. D-Scan is still clear. Take gate..
.. As you land you see Lachesis, Huggins, Rook at 30-100km. Lachesis is remote sebo'd. Triple scrams you as soon as you come out of warp. the huggins gets webs and target painters second later. Finally you are perma-jammed.
Scrammed, webbed, target painted, and jammed.
FW will change heavily when the D-Scan immunity goes into effect. People will avoid mediums like the plague, it will become a hunting ground of Force Recons. (might settle after first couple months, but will there be much left when the dust settles?)
True D-Scan immunity will be game breaking. Now if there was a mechanic of kinds where the ship becomes visible if within range of an object or using prop mod or something.
Most importantly they shouldn't be allowed to be "invisible" in a FW Plex. Didn't you just make it to where you can't cloak for this reason? The scenario is part of a doctrine I put together as soon as I heard about to D-Scan immunity, but as I've thought about it more I feel that it is OP, unfair, and game breaking.
Good stuff and is not only a scenario because it will totally happen just like sebo gate camping frigs with fighters happen, and not only mediums i would say a lot of the plexes because they can just sit outside the play and be the same problem |

Lvzbel Ixtab
0ne Percent. Odin's Call
40
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Posted - 2014.12.19 19:24:17 -
[4] - Quote
Stitch Kaneland wrote:Lvzbel Ixtab wrote:Ele Rebellion wrote:CCP Rise
Can I put a scenario in your head?
Faction Warfare. Medium Site. There are +3 or +4 people in local so you decide to try a medium site. D-Scan is clear. Land on gate. D-Scan is still clear. Take gate..
.. As you land you see Lachesis, Huggins, Rook at 30-100km. Lachesis is remote sebo'd. Triple scrams you as soon as you come out of warp. the huggins gets webs and target painters second later. Finally you are perma-jammed.
Scrammed, webbed, target painted, and jammed.
FW will change heavily when the D-Scan immunity goes into effect. People will avoid mediums like the plague, it will become a hunting ground of Force Recons. (might settle after first couple months, but will there be much left when the dust settles?)
True D-Scan immunity will be game breaking. Now if there was a mechanic of kinds where the ship becomes visible if within range of an object or using prop mod or something.
Most importantly they shouldn't be allowed to be "invisible" in a FW Plex. Didn't you just make it to where you can't cloak for this reason? The scenario is part of a doctrine I put together as soon as I heard about to D-Scan immunity, but as I've thought about it more I feel that it is OP, unfair, and game breaking. Good stuff and is not only a scenario because it will totally happen just like sebo gate camping frigs with fighters happen, and not only mediums i would say a lot of the plexes because they can just sit outside the play and be the same problem I like how the scenario has you barge into a medium plex when there are 4 in local and you see no one on dscan. That MIGHT be a clue to assume the worst. Warp to the plex @ 100km and scout for anything on gate. If clear, warp around the system, checking for ANYBODY on scan. Use a random celestial for positioning. Dont warp straight from the gate to the plex. Cant find anybody? That means one of 3 things: -They are docked -They are cloaked -They are in recons So now you decide its best to barge into a questionable plex? Think you need to re-evaluate your tactics. If ONLY there was a tool available to look up pilots and their kills/losses to see what they regularly fly. Solo tools are available, learn to use them. MMJD are a thing for large plexes. Rook at 100km? MMJD on him and nuke em. Or relatively cheap MG sensor strength implants to counter ecm. If all else fails, and youre still suspicious of 4 rooks in a medium plex, go to another system or bring more people. Seriously..i could keep going on ways to avoid this scenario. Use your brain and adapt, or quit, which means... your stuff, can i have it?
Is not about adapting because there is nothing to adapt to, Im not trying to run away from this people I need to know exact intel in order to decided if i can engage them or not.
What i do in this scenarios -They are docked- I move on -They are cloaked- I know they have at least a decloaking delay -They are recons - ? there is nothing i can do
I can look at each people that is in local and check their killboards but do i really want to waist all this time looking at people killboards at EVERY SYSTEM? not really it will make engagement happens much more slowly or not happen at all?
Sure i can also dock up at everything station and take note of who is dock and not, but is not realistic for a ls pvp environment where is suppose to be fast pace.
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Lvzbel Ixtab
0ne Percent. Odin's Call
41
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Posted - 2014.12.19 19:43:26 -
[5] - Quote
Stitch Kaneland wrote:Quote:
Is not about adapting because there is nothing to adapt to, Im not trying to run away from this people I need to know exact intel in order to decided if i can engage them or not.
What i do in this scenarios -They are docked- I move on -They are cloaked- I know they have at least a decloaking delay -They are recons - ? there is nothing i can do
I can look at each people that is in local and check their killboards but do i really want to waist all this time looking at people killboards at EVERY SYSTEM? not really it will make engagement happens much more slowly or not happen at all?
Sure i can also dock up at everything station and take note of who is dock and not, but is not realistic for a ls pvp environment where is suppose to be fast pace.
You think that maybe nerfing "fast" intel is the point of these changes? Also, the "nothing i can do" comment after suspecting recons in plex. Sure there is! Bring your own recons. They arent available to only a small group of people, but to everyone. Or combat probes. Confessor was JUST released with probe bonuses..HMMMMMM.. wonder why? Maybe a t3 dessie with probes is a good addition to small gangs. Also, not every system, every celestial, every sun and every plex is going to have recons in them. Stop creating strawman arguements.
Sure that is the optimal thing but not in an environment where most people fly T1 frigs and T2 frigs and a few cruisers every now and them, your pushing everyone to bring their own recons what about all the low skill players that roam in FW LS space.
Also making slower pvp is the last thing that Eve needs that is ground for that in 0.0 but not FW space
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Lvzbel Ixtab
0ne Percent. Odin's Call
41
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Posted - 2014.12.19 19:49:56 -
[6] - Quote
skeeter doodles wrote:My favorite part of all this is how it will slow down the pace of PVP in LS. Cause if eve needs anything, its definitely slower paced PVP setup. Stitch Kaneland wrote:... or bring more people. ^^ also this, cause if there's another thing eve needs its more ships on field during fights. cause more ppl == GFs amirite?
exactly you get the point, they can do all the intel, spying and all that slow intel in SOV 0.0 but is not a good thing for FW space and WH space |

Lvzbel Ixtab
0ne Percent. Odin's Call
41
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Posted - 2014.12.19 21:38:15 -
[7] - Quote
At least it should be consider to have a D-scan immunity up to a certain distance for example 3 AU or at the maximum 1AU that will force scouts to actually get closer to gather intel, but complete D-scan immunity is just crazy |

Lvzbel Ixtab
0ne Percent. Odin's Call
41
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Posted - 2014.12.19 22:02:29 -
[8] - Quote
Kevin Emoto wrote:Lvzbel Ixtab wrote:At least it should be consider to have a D-scan immunity up to a certain distance for example 3 AU or at the maximum 1AU that will force scouts to actually get closer to gather intel, but complete D-scan immunity is just crazy This actually makes more sense....actually, make it combat recons cannot be descanned beyond 1.5 au, or 0.5 au..... the concept of dscan immunity is novel, and as a person who's always loved the recon class, kind of exciting to fly one with this kind of ability... but to have a ship class like recons to be dscan immune at all ranges is truly OP.
In each and every release the Fozzie Rise nuttiness brings me one step closer to being able to warp cloaked in a Sin!
Ya ill be happy with something closer to 1AU it will punish fleets that get lazy and dont take the extra step to get within 1AU to scan and will reward with intel with the people that do |

Lvzbel Ixtab
0ne Percent. Odin's Call
42
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Posted - 2014.12.20 00:02:31 -
[9] - Quote
Loan--Wolf wrote:i love all the tears this is causing this change is not as bad as some of you are trying to make it sound like. so you have to run a combat scanner instead of d you should be doing that any way in a wh larger than a c1 . and if your in null running sights and some one new shows up you should be running any way
Perfect example of someone who is not helping and doesn't understand the difference between D-scan and Combat Probes and that doesn't understand the impact this will have in other places other than WH space and 0.0 |

Lvzbel Ixtab
0ne Percent. Odin's Call
43
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Posted - 2014.12.22 22:39:18 -
[10] - Quote
Niskin wrote:You don't usually link old loss mails that have nothing to do with the current conversation? I can see why. Seriously though. I used to fly with others, from about a month into playing the game in 2006 all the way up to a few years ago. Since then I've been operating on my own, because I don't have the time to commit to a group the way I'd like to. Most of the kills I've been involved in were not solo, but the few I've managed to get myself were before zkillboard existed. I'm not much of a solo PvP'er, my last attempt was in a Myrmidon if you want to look for that lossmail. I do have to do solo PvE in wormholes as that is where I currently live and have done both grouped and solo FacWar before. Basically I've been all over this game and have seen the many areas and aspects of it. I'm solo now, but have always only had one account. So what are you trying to accuse me of here anyway?
lol you even said it "As a true solo player" and they you said, "I'm not much of a solo PvP'er "
get rekt, you are proposing unrealistic tactics for people that go to LS to look for fair fights and fast pace pvp that is one reason why most people fly frigates, not because is cheap but challenging |
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Lvzbel Ixtab
0ne Percent. Odin's Call
43
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Posted - 2014.12.22 23:39:50 -
[11] - Quote
Niskin wrote:Lvzbel Ixtab wrote:lol you even said it "As a true solo player" and they you said, "I'm not much of a solo PvP'er " I only have one account, that makes me a solo player, that is a fact. I'm not very good at solo PvP, that is a fact. Lvzbel Ixtab wrote:get rekt, you are proposing unrealistic tactics for people that go to LS to look for fair fights and fast pace pvp that is one reason why most people fly frigates, not because is cheap but challenging I'm telling you what I would do if I was back doing solo FacWar with these proposed changes. You can do whatever you want. I like to do whatever gives me the most chance of survival without paying for a second account. How hard is it to dock up and pod-scout a few complexes? Or log on the alt on the same account who is already in a probe-capable ship nearby?
Ill give you a scenario
Im on my duo rep ishkur i found a merlin, incursus and rifter, I know i can take them but there is no way to know if a recon is there, i usually roam about 10-15 system so lets say my prober is 5 jump out.
I log out and log back in bring my prober to that system, those guys move on to a different system while i was moving my prober, fight is gone do you really need Eve to be slower than it already is? |

Lvzbel Ixtab
0ne Percent. Odin's Call
43
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Posted - 2014.12.23 00:19:54 -
[12] - Quote
People that say that D-scan gives perfect intel are wrong, you can always hide the rest of a fleet in a different system or in a wh and many tactics to hide you true numbers |

Lvzbel Ixtab
0ne Percent. Odin's Call
43
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Posted - 2014.12.23 17:19:39 -
[13] - Quote
S'No Flake wrote:Marlona Sky wrote:CCP Rise wrote:Monday update - I'm working on a revised proposal but it's a bit slow going with everyone but me out of the office to visit their families (boring). Hopefully some new stuff for you guys soon. Targeting an enemy player is 99% of combat in this game. ECM and to an extent, dampeners are not healthy at all. You have the opportunity to change that. The end result should not be where the affected ship is unable to target anything when the EW is applied. ECM is a terrible mechanic for a couple reasons:
- Obviously not being able to lock a target means it functions as a 'Get out of jail free' card for the enemy of the person who is jammed resulting in less combat.
- Out of all the EW drones being built, almost all are ECM drones. This is not because the other ones are worthless. It is just because ECM is so powerful. I mean after all; why damp/paint/web/tracking disrupt when you can make the target unable to lock anything?
- Because ECM is so over the top powerful when it works, the fast dirty way of balancing it has been to reduce the chance it will work resulting in nothing happening when the module is activated. This is a terrible light switch mechanic. All or nothing.
- There is no counter play for those who are jammed. For 20 seconds plus the amount of time it takes to relock the targets - there is nothing you can do. Sure some will go on about using drones, smartbombs and F.O.F. missiles, but no one is ever able to provide results where these things caused them to win the fight. The ship ECMing the target is almost always aligned so even if they put drones on the them, they will just warp to a ping (which is even easier now with on grid bookmarks visible) and they will be rejammed as soon as it lands. Smartbombs only work if the enemy ships are in range and again, decides to stick around long enough to die to them. Even if you killed the ECM drones with the smartbombs, chances are that 20+ seconds was enough to tip the scale in the fight anyways. Obviously F.O.F. missiles are a joke, especially considering if the person being jammed is not in a missile boat, they don't get to use them.
ECM is just a bad game mechanic. Notice how almost all of the arguments against combat recons not being on directional scanner uses the Rook in the example. It's not necessarily the Rook they fear, it is ECM. ECM does not need to be nerfed. It needs to be replaced!We have tracking disruption, a missile disruption EW would be welcomed. Everyone is so sick of Drones Online, where is the drone disruption? Would be nice to target that Ishtar/Dominix, turn on my Balmer series drone disruption and those sentries become less effective at those extreme ranges. Even if you guys are not ready to release new EW, at least replace ECM with a couple existing EW in the game until then. Target painting makes sense. With ECM out of the picture, you can get rid of ECCM resulting in far less off grid boosting ships as well. ( sorry slippery Petes. you were a cowards ship anyways) There is no point in leaving in such a terrible game mechanic when you guys can easily pull it right now and replace it with existing EW that actually has counter play. You really hate ECM don't you? Why there are entire fleets flying celestis and not entire fleets flying blackbirds? Because ECM it's worst than damps? Right? :rolleyes:
Yes they are all you have to do is get closer with damps, with ECM there is nothing you can do
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Lvzbel Ixtab
0ne Percent. Odin's Call
43
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Posted - 2014.12.23 20:54:25 -
[14] - Quote
Altirius Saldiaro wrote:Midnight Hope wrote:CCP Rise wrote:Finally, I will say again that the directional scan immunity is staying, though we are very aware of concerns (especially concerning FW site abuse) and will watch closely to see how this new capability is used and make any necessary adjustments.
Have a great Christmas o/ I admit I did not read all 85 pages in the thread, and it may have already been covered, but it would be nice to know what motivates this. Why do you think recons need to have scan immunity? What issue is this addressing? Perhaps explaining the reasons behind the change would help us understand (digest) it better. Listen to the latest hydrostatic podcast. Rise was on there talking about it. Can find a link at www.totaleve.comOr here https://highdrag.wordpress.com/2014/12/22/hd-47-arise-high-drag-is-two/
He didn't said anything other than explain how you can get away if you are ratting in wh, but then he was confronted by how it will affect FW space and he had no answer for it, saying that limiting D-scan immunity in FW plexes would be ready on time for Proteus.
Basically what i got from it, is that he is delivering something half done and not sure about the Pros or Cons |

Lvzbel Ixtab
0ne Percent. Odin's Call
43
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Posted - 2014.12.23 22:05:23 -
[15] - Quote
Arline Kley wrote:Altirius Saldiaro wrote:Broken? Hasn't even released on SiSi yet. Broken means it doesnt work. Are you saying that CCP will not be able to make Combat Recons immune to dscan? Broken meaning unbalanced in relation to the rest of gameplay. I have full confidence that CCP can code them in. But it's balancing it against the rest of the game - that's the real rub.
Even if it goes on Sisi It would not reflect real abuse and interactions |

Lvzbel Ixtab
0ne Percent. Odin's Call
44
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Posted - 2014.12.23 22:33:26 -
[16] - Quote
Equto wrote:Generaloberst Kluntz wrote:From what i see, EvE playerbase (including myself) can be a big disappointment to the devs sometimes. I mean, what are recons supposed to be? Subspecialty ships, highly specific ewar. They are supposed to be flown and warped APART from main fleets, they aren't supposed to take primary dps, therefore they aren't expected to be tanky or dps ships. Nevertheless the average EvE (me too) player wants t2 resists and broad damage type in ze missiles. Dudes they're not supposed to be fleet warped with main dps. They should land at range. Or, they should immediately try to pull range. Rise I'm sorry for my incompetence. I don't want t2 resist as I think thats probably too much, however currently they are paper thin if you fit them for their ewar purpose or near useless for their ewar purpose if you fit them for tank. I believe that I shouldn't be afraid of other cruisers as a combat recon on a 1v1 because I have a 1/3 the health and 1/3 the dps they have.
I think they are ok as they only way to deal with current Recons specially the falcon is try to get your drones on the Falcon before it jams you out, because if you dont blap them right away they have the potential to disable multiple ships at once.
So being paper thin is good trade off for being D-scan immune and Ewar ships |

Lvzbel Ixtab
0ne Percent. Odin's Call
44
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Posted - 2014.12.23 22:45:35 -
[17] - Quote
Crosi Wesdo wrote:Arline Kley wrote:CCP Rise wrote:Finally, I will say again that the directional scan immunity is staying, though we are very aware of concerns (especially concerning FW site abuse) and will watch closely to see how this new capability is used and make any necessary adjustments. Are the design team actually going to roll this out on SiSi first before release, get the test results so you can actually see how broken it is before you release it to TQ? or are you just going to take a blind leap of faith and then shrug when everything goes wrong? I hope to heavens that you choose the better option. You can test it works on SISI but you cant prove how dumb dscan immunity is since everyone is in just one nullsec system. Altirius Saldiaro wrote:Good update, except for the kinetic damage bonus.
The way to deal with the FW issue is just simply not allow recons into sites.
I am happy you're standing your ground though and not giving in to FW complaints. Funny thing is that outside of FW sites, theye going to be pretty much as useless as they are now. Losing the tank means they probably wont be viable for pve as people were hoping, not useful for fleets. Still handy for warping into plexes and dropping 90km webs and points on whoevers in there though.
At the end they will end up as Troll ships use to pull out those cheesy kills because not still have not found a viable role for them. I would much rather see them having an exteded D-Scan range and some decent tank and actual act like REAL Recon ships
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Lvzbel Ixtab
0ne Percent. Odin's Call
45
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Posted - 2014.12.23 23:05:45 -
[18] - Quote
Roel Yento wrote:Equto wrote:Generaloberst Kluntz wrote:Equto wrote:
That would be applicable if I was a bear but im not, sorry to ruin your name calling. Removing local is not a cure for anything
A PVPer fearing local chat removal. Where have I said I fear it? Maybe you can point me to that comment. I said it solves nothing and does nothing but allow you to get cheap ganks on bears. I would rather have meaningful small gang combat than managing to get a drop on a 30 day old character because he has no idea what local is. D-Scan removal allows me to strategically make perches and engage fights that I have a rough idea at winning rather than no local which would require 99% of eve both for wars, lowsec, and nullsec to get more alts in cloakies to sit on gates. EDIT: Not to mention me spending extra time in each system to determine if anyone is there when looking for kills in an area of space with only a few major hotspots every 10 jumps or so. I would rather jump in and know, hey there isn't anyone here, lets not launch probes. Removing local adds the necessity of having scouts in your fleets that know how to actually scout. It also makes having a combat prober in your fleet that knows how how to do so important. It also means you need to pay attention to details and people that actively scout help keep your pve efforts safer as opposed to relying on local chat to know if you are safe or not. It makes eve harder having no local but it also increases the chances of fights happening lopsided or equal. What is wrong with spending time hunting for people? Right now you jump into system and know your risk level. No local, the side with better intel and planning has upper hand. Also, you don't need alts on all gates, it's okay to take the chance that no one swings by or pay a new player in corp or alliance to watch gates while you make money. Could even ask someone ship spinning to listen for sound. Not wanting to take risks or share profits is because of greed, not because of needing alts to scout.
I kind of agree but the reason why I dont see this viable is because you are asking someone to get on a Prober (if you want to do it fast) and that leaves this person out of the fight.
No one want to scout their ass off and not get into the fight and this comes from a person who prefer role in a fleet is scouting, so people will end up just having an alt doing it and if this change forces you to have a second account active I dont think is a great idea |

Lvzbel Ixtab
0ne Percent. Odin's Call
46
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Posted - 2014.12.23 23:21:47 -
[19] - Quote
Infrequent wrote:I retract my previous applause of these changes, some of them are great still yes, but the T2 resist profile was needed to make recons actually viable in a fleet or in most situations infact. Yes you can still trick a fleet into thinking there is no recon on field (If they're dumb enough not to put eyes on you) but they will still die as soon as they see you on field and they will still die solo to that ratter they were trying to catch for their friends to gank. So we will still see swarms of EWAR T3s and nothing will change (Yes yes they're going to rebalance T3s but not to the point where you would pick T1 tank over actual tank).
Honestly if you want a combat recon to be any form of combat ship, give it the resists, if you want to give a stealth gimmick, give it to the force recon. Don't screw over both.
-1
Even with having eyes on the fleet, most FC's will just send their recons to the nearest planet to hide them from scouts, at least that's what i would do as an FC, but i do agree they need to be paper thin as a trade off |

Lvzbel Ixtab
0ne Percent. Odin's Call
47
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Posted - 2014.12.24 00:21:35 -
[20] - Quote
Pinky Feldman wrote:Crosi Wesdo wrote:I personally think i can use the dscan immunity to get cheap gankg more often that with a cloak. Also, its not very common to arrive on a gate and the person inside not know you are there. With a hostile in system its not uncommon to spam scan.
What i am curious about, is why the change at all. There has been no clarification of its intended purpose. Please tell me its not just to keep a few staff members busy since they dont have any better changes to work towards. Yeah though if you're paying that much attention to d-scan you'll have no problem simply warping out as they land on grid. Whenever I ran plexes, half the time I didn't even bother spamming d-scan since you generally have plenty of time to alt tab to your client and click the warp button as soon as you catch the hostile landing in your plex. Even then, if you pre-align and activate the gate right as you hit the limit of your decloak, you can re-cloak almost immediately. If you're not dilligent enough to do this with Force Recons, then you're probably not going to be that effective setting traps with the new Combat Recons. These have more significant implications for wormhole PVP than anything else really. Some more speed would go a long way in opening up them to useful small gang roles like they used to have before the other Cruisers got massive speed buffs.
You know u cant cloak anymore inside a plex within 30km of the beacon, secondly most people here complaining about FW space are no talking about farming, most people that farm are stab anyways we are talking about actual pvp inside plexes and outside |
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Lvzbel Ixtab
0ne Percent. Odin's Call
47
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Posted - 2014.12.24 00:27:21 -
[21] - Quote
Ehud Gera wrote:h3llra1z3r3 Arkaral wrote:We know there are going to be some problems but we don't really care. We are going to implement it anyway, because....
I want to.
Sorry to be blunt but it sounds like somebody in a job role that doesn't have the experience to be there. ( note: it's not just about the game ) According to the way this has been talked about from CCP then this is being rushed. Surely by now you have seen the effects of what happens when game developers rush things? You guys have no need to rush it, we have enough to play with for a few months.
There are a lot of arguments both ways, you would think at the very least, this would make the people taking your money to say, lets not rush it we should look into it more, we should test it ourselves . Or at least come to the community and say we have an idea, it's game changing and we don't really know what will happen, we are going to implement it on the main server for a month and use that as feedback. If A happens then it stays, if B happens then we will review it.
But instead we have, what seems like a personal agenda to get something into the game, rather than something that is better for the game in general.
And before you get all excited this actually goes both ways. I think these changes will be bad but I actually have no idea. Even if it turns out to be the best EVE change ever I would still expect it to go through more testing than asking a forum full of over opinionated nerds what they think.
Rushed ideas are not resolved ideas. no matter how good they may seem.
I've said a lot in this forum, but this guy said everything right^^
Yes well said, just because CCP is in a 8 week cycle doesnt mean they have to release game changing mechanics every time, i mean cmon how many changes can you put up every 8 weeks.
Now CCP feels force to release big stuff every 8 weeks. |

Lvzbel Ixtab
Mayhem Devolved
48
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Posted - 2015.01.15 00:18:34 -
[22] - Quote
Lug Muad'Dib wrote:stupid as intended.. 
How is this a good mechanic?
https://zkillboard.com/kill/43873567/
https://zkillboard.com/kill/43873581/
https://zkillboard.com/kill/43873587/
https://zkillboard.com/kill/43873620/
GG FW |
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